the rules of war are simple.

build it.

Build the strongest (or dumbest) castle you can imagine. Just stay inside the battlefield box:

  • The Footprint: All bricks must fit into a 3.5 ft x 2 ft rectangle (roughly 2 tower bricks x 1.5).

  • The distance: Castles must be set up no less than 10 feet from your opponent's castle, and no more than 15 feet.

launch it.

Ready your Catapult!

  • Your Catapult must be no further than 2 feet behind your castle.

  • We recommend having one hand or your teammate’s hand on the corner of the crossbar, though it is not necessary! (when playing on grass you can simply use the ground stakes provided)

  • Load your ammo, and fire all three balls (one at a time or however you prefer!)

CRASH it.

  • The Goal: Knock down all 5 of your opponent’s tower bricks before they knock down yours.

  • Catapult Hit Rule: If your launched ball hits your opponent’s catapult, they must make repairs — which means they lose one shot next round.

  • The Last Stand!: If your fifth tower brick gets toppled, you still get one final chance to wipe out your opponent’s remaining towers. However, you can only fire 2 balls during this last stand.

  • OVERTIME RULES: If both teams lose all five towers, reset for overtime:

    • Stand up your LARGE tower in the center of your build zone.

    • If the tie continues, each new overtime adds one additional tower to the setup.