the rules of war are simple.

embrace the chaos.

Build it

Build the strongest (or dumbest) castle you can imagine. Just stay inside the battlefield box:

  • The Footprint: All bricks must fit into a 3.5 ft x 2 ft rectangle (roughly 2 tower bricks x 1.5).

  • The distance: Castles must be set up no less than 10 feet from your opponent's castle, and no more than 15 feet..

launch it.

Ready your Catapult!

  • Your Catapult must be no further than 2 feet behind your castle.

  • We recommend having one hand or your teammate’s hand on the corner of the crossbar, though it is not necessary! (When playing on grass, you can use the ground stakes provided.)

  • Load your ammo, and fire all three balls (one at a time or however you prefer!)

WIN THE WAR.

The Goal: Knock down all 5 of your opponent’s tower bricks before they knock down yours to win the round. Best of 3, 5, or 7.

  • Catapult Hit Rule: If your launched ball hits your opponent’s catapult, they must make repairs — which means they lose one shot next round.

  • The Last Stand!: If your fifth tower brick gets toppled, you still get one final chance to wipe out your opponent’s remaining towers. However, you can only fire 2 balls during this last stand.

  • OVERTIME RULES: If both teams lose all five towers, reset for overtime:

    • Stand up your LARGE tower in the center of your build zone.

    • If the tie continues, each new overtime adds one additional tower to the setup.